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fabian-jarrett's News

Shoot Game Prototype

2015-08-12 10:59:52 by fabian-jarrett
Updated

Check out my prototype (Html5)

Let me know what you think!

Instructions

<WASD> Move

<Left Click> Shoot

Shoot as many red people as you can.

You die if the red people touch you.

Touch blue people to get more ammo.

Edit:
- Took away screen-shake when shooting and getting ammo.
- Faster bullets.
- Hold left mouse to shoot instead of click.
- Don't need to press right mouse to get ammo now.
- More blue people.
- Removed background colours.

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Woof Blaster

2015-06-30 11:19:02 by fabian-jarrett

My game is almost done.

Please follow me on Twitter to keep up to date: @flabby__fabby

 

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Woof Blaster - DEMO

2015-06-18 16:05:07 by fabian-jarrett

Please play my PC-Windows demo of Woof Blaster. I need feedback!

Here's the download

Here's gameplay video

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Woof Blaster - Update

2015-06-08 14:02:36 by fabian-jarrett
Updated

Just a quick update

Here's some animations of what I've developed in Woof Blaster so far. I'm quickly making the game with GameMaker: Studio then I will be making it better with HaxeFlixel. That way I can port it to a lot more platforms.

Please remember that the game is still in early stages so the artwork will be improved when it is complete.

 

 

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One of the boss battles. 6 in total.

 

 

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The death of the dog. I like how the gun becomes seperate.

 

 

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Enemies that shoot.. a lot!

 

 

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Another enemy. Bullets are more like bubbles.

 

 

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How the levels change when the bosses are defeated.


Woof Blaster - Weapons and Power-ups

2015-06-03 13:55:15 by fabian-jarrett
Updated

New Game

My new game I'm developing at the moment is called Woof Blaster. It involves a dog, with hover boots and a gun that defeats spawns of enemies for some goal I havn't thought of yet. You will have the chance to upgrade weapons, use power-ups and transform into some wacky monsters.

 

Weapons

The first lot of weapons include: regular-fast, cone-shape and sine-wave. Pretty simple but I need to work on the placement of the bullets when spawning them.

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The second lot include: big-slow, grenades, 3-way (2-way on ground) and sword-slash. The art work is rough but I can clean that up another time.

 

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Power-ups

The power-ups will only work once you get enough kills or points. You will activate them by using the left and right shoulder button or A and S on the keyboard. You get different power-ups by getting the relevant icons that randomly appear for a short amount of time.

So far I've only made the left hand power-ups that include: protect-star, boomberang, black-hole and ball-n-chain. I will make the right hand power-ups hopefully tomorrow.

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Feedback

I would love to hear what people have to say about my game so far. Any input will help me out a lot. I will try get a demo up to testing as soon as it's playable.

Feel free to PM me any time or better yet follow me on Twitter, @flabby__fabby.



I quit my boring factory job last week for many reasons. One of them being that I want to make games for a living. From now on I'm going to try and make little crappy games and see if I can make anything good from them. I'll be doing it full time and I hope it all turns out good for me.

I've been messing around with the idea of a dog shooting stuff with hover boots. Not sure how it will be. So far it looks cool.

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Spawns of enemies will come and must be defeated to carry on. Might have the whole game in one room.

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Clip of my Jump game

2015-04-24 09:07:16 by fabian-jarrett

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This is what I've made of my game so far. Flying and shooting blocks.


Jump/Fly Game

2015-04-23 14:48:49 by fabian-jarrett

This my first concept picture of the character for my game that will involve unlimited jumping/flying.

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I'm not sure of the colours yet.



I made a game called Carl the Cat for Android and released it for free in January this year.

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Google Play Store | Amazon Store

It was my first Android game. I learned a lot about game developing from this and I hope to use my experiences to create better games.

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I was gonna do a platformer game but it didn't seem fun anymore so I needed to try a new project.

I tried to make a game as fast as I could (2 hours) that was still addictive. I was gonna just upload it there and then but then I decided to spend the time I have to do it up and make it more pleasing to the eye.

I am almost there! I just need music, sfx and sort out a background. Hopefully I will be done by the end of the week.

I will then upload it on to Flash Game Licencing to get it sponsored.

Here's the logo for the game, It's called Speedway Spaceship.

New Game [Speedway Spaceship]